Hey folks!
Just a quick update that Michael is at PAX Unplugged this weekend. Drop us a line if you would like to see the latest version of Legends of the Arena!
We’ve been hard at work since Origins adding character upgrades, reducing the number of cards in hand, and, most excitingly, changing to a KO count win condition where you score a KO each time you knock an opponent off of the map.
[Read More]The journey continues
Where we started
We started working on Legends of the Arena with the goal of creating the team dueling board game we had always dreamed of as kids. The year was 2017 and we didn’t know anything about game design, but we knew the game needed to be fast, fun, and stand up to repeated play. The game system needed to be flexible enough to evoke the sort of awesome moves that characters in video games have - pull the opponents in with a giant hook, shoot a slow but terrifying death ray, or sneak up behind and escape quickly. We wanted characters to have fun, distinct playstyles, and we wanted those characters to maintain their playstyles when played competitively. Finally, we felt that players should be able to start incorporating counterplay (picking moves based on what they expect their opponent to do) with only a few games under their belt.
[Read More]