Legends of the Arena – Official FAQ, Errata & Printing Notes
Version 1.1 • Last Updated: October 7, 2026
Welcome to the official FAQ for Legends of the Arena.
This page contains the official rules clarifications, errata, and known printing issues for the current edition of the game.
This page is identical to the official FAQ thread maintained on BoardGameGeek.
BGG FAQ thread: https://boardgamegeek.com/thread/3739097/legends-of-the-arena-official-faq-errata-and-print
Whenever one version is updated, the other is updated at the same time.
If you believe you’ve found a rules ambiguity or printing issue not listed here, please post in the BGG FAQ thread and we’ll investigate.
Most Important Clarifications & Errata
These are the rulings most likely to come up in your games. Each one appears only here.
Respawning
When a Legend respawns (returns to the Arena after being Knocked Out):
- In 1v1, 2v2, and 3v3, move its Fatigue token back to the start position.
- In 2v2v2 and free-for-all, set its Fatigue to 2.
- Nothing else resets. Lucius respawns in whichever form he occupied immediately before being Knocked Out, and Olivia keeps any stored Push tokens.
- Tokens that belong to the Legend (e.g. Zombies, Spike Trap, Arrows, etc.) remain in the Arena.
Turning to Face
When an Effect tells you to Turn to face something (a foe, an edge, or the center of the Arena), you only Turn if you aren’t already facing it. Legends in the same space are always considered to be facing each other, so if Dive’s furthest foe is in your space, you do not Turn. This applies to every “Turn to face” Effect, including Dive, Wolf Dive, Whirling Leap, Send It, Step, and Back.
Sabo: Call from Below Speed (Errata)
Call from Below should have a Speed of 16 (not 20). This makes Call from Below resolve after Sabo returns to the Arena at Speed 17 from Flying Punch, instead of while he is out of the Arena.
Revision History
Version 1.1
- Added the Most Important Clarifications & Errata section; moved Respawning there and added how Fatigue resets on respawn
- New clarifications: Turning to Face, Knocked Out During Your Own Action, Illegal Action Cards, Unearth, Sponsored By and Let’s Do That Again, Knock Out Credit When Moving Out of the Arena, Moving Out of the Arena Without Push Tokens in 2v2v2
- New errata: Call from Below Speed, Facing When Returning After a Knock Out, Zombies in Solo Priorities (replaces the “Fatigue” errata)
- New printing note: Plastic Stands
- Printing notes: combined the Silver Bullet notes and added the correct token count for Chaotic Colosseum
- Clarified the 2v2v2 final tiebreaker, corrected the name of Enter Stage Left, and updated terminology to match the rulebook
Version 1.0
- Initial FAQ
- Initial Errata
- Initial Printing Notes
Official Rules Clarifications
General
Removing Push Tokens
Whenever an effect instructs a player to remove 1 Push token, remove only one point of Push. A Push token showing a value of 2 counts as two Push tokens.
Knocked Out During Your Own Action
If a Legend is Knocked Out while resolving its own Action (for example, by moving out of the Arena), it finishes the movement first; Knock Outs are checked when the Legend stops moving. After the Legend returns to the Arena, it resolves the rest of that Action.
Illegal Action Cards
If an Action card is in an Action stack where it isn’t allowed (for example, a second Edit card for Tikkit, an Ultimate added with Quick Fix, or a Special card played while holding the Hammer), its Effect does not happen. The card still counts for its Speed that exchange and is recovered normally: Basic cards return to hand, Special cards are discarded, and Ultimate cards are removed from the game.
Hilda
Spotlight
The movement performed during edge recovery cannot be prevented or reduced by any effect, including Spotlight.
Enter Stage Left
If there is no legal space for Hilda to return to with Enter Stage Left, she remains in her current space. She does not leave the Arena.
Sabo
Spike Trap Limit
Sabo may have only one Spike Trap in play at a time.
Lord Grym
Zombie Chains
When resolving attacks that chain between Zombies, the chain immediately ends once the attack’s remaining Force becomes 0 or less.
Unearth
To Unearth a Coffin, flip it back over to its Zombie side.
Olivia
Ultimate Push Direction
When resolving Olivia’s Ultimate, determine the direction of Push from the Strike that generated the Push (the direction of the Push token removed from Olivia that caused the Strike), not from Olivia’s current facing.
Solo AI
If Olivia has no higher-priority action available, she should retain two Push tokens (or one if that is all she has).
Orion
Multiple Arrows
If multiple Arrows occupy the same space and point in different directions, determine the Push direction by majority. If there is no majority, no Push occurs.
Are Arrows Foes?
Arrows are not considered foes except while resolving one of their own Strikes.
Sponsored By and Let’s Do That Again
When Tikkit’s Let’s Do That Again replays an exchange in which Orion played Strike a Pose, Orion does only the Block portion (Block 2). This still counts as playing Strike a Pose, so Sponsored By triggers again (Move 1 forward and Strike 3 at range 0). Orion does not Turn or take the Initiative.
Solo Play
Knock Out Priority
Whenever Solo priorities instruct a CPU to choose a foe it can Fatigue, first choose a foe it can immediately Knock Out, if one exists. For the purposes of this priority, successfully Knocking Out a Legend counts as Fatiguing that Legend.
Defensive Priorities
Whenever a Solo instruction tells a CPU to avoid being hit, interpret that priority in the following order:
- Avoid being Knocked Out.
- Avoid being Fatigued.
- Avoid being hit.
Chaotic Colosseum Expansion
Summoning Stones
Randomly selected cards must still satisfy all card selection rules for the summoned Legend. For example, Tikkit must always play exactly one Edit card.
If the summoned Legend must choose a card (such as for Quick Fix), randomly select from eligible Basic and Special cards that have not already been selected during that sequence.
A summoned Legend’s Special cards are never discarded and are always available.
Push Cart
If multiple teams reach the finish simultaneously, break ties by the number of exchanges required to reach the end. If teams remain tied, the game ends in a tie.
Hammer
Special and Ultimate cards already selected for the current sequence still resolve normally.
Free-for-all and 2v2v2
Knock Out Credit When Moving Out of the Arena
If a Legend moves out of the Arena while it has Push tokens on it, the foe who most recently applied one of those Push tokens scores the Knock Out, regardless of the tokens’ direction. Only Push tokens still on the Legend count; Push tokens that were canceled out do not.
Moving Out of the Arena Without Push Tokens in 2v2v2
In 2v2v2, use the free-for-all rule: if a Legend without Push tokens would be Knocked Out, it returns to its Portal instead. It keeps its Fatigue and its facing (and then may Turn). No Knock Out is scored and no Stock is lost.
2v2v2
Final tiebreaker
As in free-for-all, there is an additional winning tiebreaker, checked before the standard team tiebreakers: if multiple teams would win in the same exchange, the team that scored more Knock Outs in that exchange wins.
Targeting tiebreaker
Use the free-for-all tiebreakers (closest, lowest Fatigue, slowest) when determining which foe to target.
Official Errata
These corrections affect gameplay and should be considered official.
General
Facing When Returning After a Knock Out
The rulebook says a Knocked Out Legend returns to its Portal “facing the direction of your choice.” Instead, the Legend returns facing the same direction it was facing when it was Knocked Out, and then may Turn.
The same applies to the free-for-all rule for a Legend without Push tokens who would be Knocked Out (which also applies in 2v2v2): instead of choosing its facing, it returns to its Portal facing the same direction, and then may Turn. It still keeps its Fatigue.
In most games this plays the same as before. It matters mainly in solo play, where it lets the facing rules on the back of each solo card determine which way a CPU faces.
Orion
Arrow Activation
An Arrow activates only when:
- Orion pushes a Legend into it.
- One of Orion’s allies pushes a Legend into it.
- The Arrow itself moves onto a Legend.
Other movement does not activate an Arrow.
Solo
Zombies in Solo Priorities
This replaces the Version 1.0 errata that changed “Fatigue” to “Fatigue a Legend.”
Solo priorities apply to Legends first. After all of a CPU’s priorities have been checked, check them all again in the same order, this time treating Zombies the same as Legends. For example, a CPU told to Fatigue a foe will Fatigue a Legend if it can, and will only Fatigue a Zombie if it can’t. A priority to deal more Fatigue than it takes means more Fatigue to Legends than it takes, with Fatigue dealt to Zombies used if all higher priorities are fulfilled.
Printing Notes
These are known issues in the current printing that do not meaningfully affect gameplay.
Base Game
Plastic Stands
The Box Contents list does not mention the 12 plastic stands.
Lord Grym Reminder Card
The icon order for Fly Fodder is incorrect.
Silver Bullet
The Turn icon is missing from the card. The Turn icon is also missing from the reference card.
Chaotic Colosseum Expansion
Ball Rules
The wording implies the Ball must land exactly on an edge. It should instead refer to being pushed onto or past an edge.
Component Count
The component list incorrectly states there are 8 tokens. The correct number is 7.
Thank you to everyone who has reported rules questions, ambiguities, and printing issues! Community feedback has been invaluable in helping us improve Legends of the Arena.
Meet the Legends!
Alysia | Fitz | Hilda | Lord Grym |
Lucius | Olivia | Orion | Sabo |
Tikkit | Zephyr |
Legends of the Arena is an intense brawling board game for 1-6 players inspired by Super Smash Bros. Team up to knock your opponents out of the Arena and claim victory. Now available!