Legends of the Arena – Official FAQ, Errata & Printing Notes
Version 1.0 • Last Updated: July 17, 2026
Welcome to the official FAQ for Legends of the Arena.
This thread contains the official rules clarifications, errata, and known printing issues for the current edition of the game.
This thread is identical to the official FAQ maintained on BoardGameGeek.
BGG FAQ: https://boardgamegeek.com/boardgame/432039/legends-of-the-arena
Whenever one version is updated, the other is updated at the same time.
If you believe you’ve found a rules ambiguity or printing issue not listed here, please post in the thread and we’ll investigate.
Revision History
Version 1.0
- Initial FAQ
- Initial Errata
- Initial Printing Notes
Official Rules Clarifications
General
Removing Push Tokens
Whenever an effect instructs a player to remove 1 Push Token, remove only one point of Push. A Push token showing a value of 2 counts as two Push Tokens.
Respawning
Lucius respawns in whichever form he occupied immediately before being KO’d. Olivia keeps any stored Push tokens when she respawns.
Tokens (e.g. Zombies, Spike Trap, Arrows, etc.) that belong to a character that respawns remain on the board when they respawn.
Hilda
Spotlight
The movement performed during edge recovery cannot be prevented or reduced by any effect, including Spotlight.
Exit Stage Left
If there is no legal space for Hilda to return to with Exit Stage Left, she remains in her current space. She does not leave the arena.
Sabo
Spike Trap Limit
Sabo may have only one Spike Trap in play at a time.
Lord Grym
Zombie Chains
When resolving attacks that chain between Zombies, the chain immediately ends once the attack’s remaining Force becomes 0 or less.
Olivia
Ultimate Push Direction
When resolving Olivia’s Ultimate, determine the direction of Push from the Strike that generated the Push (the direction of the Push token removed from Olivia that caused the Strike), not from Olivia’s current facing.
Solo AI
If Olivia has no higher-priority action available, she should retain two Push tokens (or one if that is all she has).
Orion
Multiple Arrows
If multiple Arrows occupy the same space and point in different directions, determine the Push direction by majority. If there is no majority, no Push occurs.
Are Arrows Foes?
Arrows are not considered foes except while resolving one of their own Strikes.
Solo Play
KO Priority
Whenever Solo priorities instruct a CPU to choose a foe it can Fatigue, first choose a foe it can immediately KO, if one exists. For the purposes of this priority, successfully KO’ing a Legend counts as Fatiguing that Legend.
Defensive Priorities
Whenever a Solo instruction tells a CPU to avoid being hit, interpret that priority in the following order:
- Avoid being KO’d.
- Avoid being Fatigued.
- Avoid being hit.
Chaotic Colosseum Expansion
Summoning Stones
Randomly selected cards must still satisfy all card selection rules for the summoned Legend. For example, Tikkit must always play exactly one Edit card.
If the summoned Legend must choose a card (such as for Quick Fix), randomly select from eligible Basic and Special cards that have not already been selected during that Sequence.
A summoned Legend’s Special cards are never discarded and are always available.
Push Cart
If multiple teams reach the finish simultaneously, break ties by the number of Exchanges required to reach the end. If teams remain tied, the game ends in a tie.
Hammer
Special and Ultimate cards already selected for the current Sequence still resolve normally.
2v2v2
Final tiebreaker
As in free-for-all there is another winning tiebreaker, checked before the other tiebreakers: compare the total number of KOs scored during the final exchange; the team with more KOs wins.
Targeting tiebreaker
Use the free-for-all tiebreakers (closest, lowest Fatigue, slowest) when determining which foe to target.
Official Errata
These corrections affect gameplay and should be considered official.
Orion
Arrow Activation
An Arrow activates only when:
- Orion pushes a Legend into it.
- One of Orion’s allies pushes a Legend into it.
- The Arrow itself moves onto a Legend.
Other movement does not activate an Arrow.
Solo
“Fatigue”
Whenever a Solo instruction says: “Fatigue” it should instead read: “Fatigue a Legend.”.
This prevents effects from incorrectly targeting Zombies (or future non-Legend objects).
Printing Notes
These are known issues in the current printing that do not meaningfully affect gameplay.
Base Game
Lord Grym Reminder Card
The icon order for Fly Fodder is incorrect.
Silver Bullet
The Turn icon is missing from the card.
Silver Bullet Reference Card
The Turn icon is also missing from the reference card.
Chaotic Colosseum Expansion
Ball Rules
The wording implies the Ball must land exactly on an edge. It should instead refer to being pushed onto or past an edge.
Component Count
The component list incorrectly states there are 8 tokens.
Thank you to everyone who has reported rules questions, ambiguities, and printing issues! Community feedback has been invaluable in helping us improve Legends of the Arena.
Meet the Legends!
Alysia | Fitz | Hilda | Lord Grym |
Lucius | Olivia | Orion | Sabo |
Tikkit | Zephyr |
Legends of the Arena is an intense brawling board game for 1-6 players inspired by Super Smash Bros. Team up to knock your opponents out of the Arena and claim victory. Now available!